-Designed & guided an all new cinematics production pipeline that fundamentally reformed BioWare's cinematic production. Part of the reformation included the dramatic streamlining, restructuring of workflows and tooling with audio, VO, VFX and lighting, which greatly contributed to ANTHEM's cinematics production values.
-Lead early drafts of the cinematics through prevising and animatics.
-Lead the critical path cinematics animation team, design & outsource.
-Created & designed the cinematography of the game; directly responsible for the look & feel of Anthem's cutscenes.
-Pushed the quality bar on facial animation and the intricacies of performances, helping to render the best animated BioWare cinematics to date.
-Composed simplified workflow facial / body animation tutorials that contributed to the team’s capacity in both speed & animation quality.
-Authored confluence pages for cinematics' pipeline, animation workflows, scheduling, naming conventions, tools tutorials & more.
ANTHEM - Lead Cine Animator